Developing an interactive visualization system for images and videos playback in a projection dome
Visualizing images and videos in a projection dome
Software in C/C++ and OpenGL.
Interaction with the Xbox Kinect SDK.
Postures recognition with OpenCV.
Developing a shader resolving the screen shape deformation and offset due to using mutiple projectors.
Cross-platform building with CMake.
It was my first contact with OpenGL and shaders. This intership revealed my passion for 3D graphics.