Loïs Aubrée

3D Graphics engineer

  • 29 years old
  • France, FR

After 7 years in Unity development, I am now looking for new experiences in graphics programming. I am open to work with low-level graphics apis that will challenge my technical skills. My targeting sectors are: 3D graphics R&D, technologies for History, Arts and Entertainment. Curious and team centered, I will adapt quickly with a new work environment.

skills


Unity
Shaders
WebGL / Three.js
Vulkan / OpenGL
3D Modeling ( Modo, blender )
CUDA / OpenCL

certificates


Unity Certified Developer 2016
ID 2016059-25C386

languages


French - Native tongue
English - Bulats B2

Interests


Running
Movie goer
Piano
Astronomy

work experiences

Lead Unity/VR Developer

CINEMUR
Jan. 2016 - Dec. 2020
Paris, France

Developing a VR application of an immersive and social movie theater which was targeting all VR platforms.

- First ever made VOD/VR platform on the market. - VR Multi-platforms support (Oculus, HTC, Playstation VR...) - Developed natives video players for each target using ExoPlayer and libvlc. - Implemented optimized shaders and pipeline for VR.

  • Unity
  • Cg/GLSL
  • C++
  • JNI
  • OpenGL
  • Oculus
  • Vive
  • PS4
  • Exoplayer
  • libvlc
  • Photon

3D interactive tools developer

Alstom Hydro Renewable
Jan. 2014 - Dec. 2015
Belfort, France

Developing interactives tools for internal training and commercials.

- Integrated technical 3D models from CAD in Unity. - Optimized 3D models for real time applications. - Added VR support (Oculus DK2). - CAD models rendered with Keyshot for commercials.

  • Unity
  • Nodejs/node-webkit
  • ActionScript
  • Keyshot

Intership in Computer Vision and Robotics Research Lab

Centre de robotique, de vision et IA
Jan. 2013 - Jun. 2013
Lévis QC, Canada

Implementing GPGPU image processing algorithms.

- Evaluated the state of art of selected algorithms (SLAMs and image segmentations). - Implemented own version with optimizations on CUDA and OpenCL. - Benchmarked and compared it with existing algorithms. - Wrote a research article.

  • C++
  • CUDA
  • OpenCL
  • OpenCV

Internship in Computer Science department - Vision Graphics and Visualization

Aberystwyth University
Apr. 2011 - Jun. 2011
Aberystwyth, Wales

Developing a visualization tool to display pictures and movies on the hemisperical screen surface of a dome.

- Implemented an images and video viewer in C++. - Developed shaders offsetting the screen distortion and multiple projectors overlapping. - Used body postures recognition with the Kinect SDK to handle UI.

  • C++
  • OpenGL
  • GLSL
  • SDL
  • Kinect

education

Master degree in Computer Science

University of Technology of Belfort-Montbéliard
Sep. 2011 - Jun. 2014
Belfort, France

Master degree with specialization in :

- Interactions, image processing and Virtual reality. - Robotic.


Technical degree in Computer Science

IUT Le-Puy-en-Velay
Sep. 2009 - Jun. 2011
Le Puy-en-Velay, France

Two years technical degree specialized in image processing and realtime graphics.


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