Loïs Aubrée

3D Graphics Developer

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  • France, FR

  • lois.aubree@gmail.com


Skills

Unity
100%
Shaders
90%
WebGL / Three.js
60%
Vulkan / OpenGL
60%
3D Modeling ( Modo, blender )
50%
Visual effects
40%

Languages

French - Native tongue

English - Bulats B2




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Work experiences

Lead Unity/VR Developer - CINEMUR

CINEMUR
Jan 2016 - Dec 2020
Paris, France

Developing a VR application of an immersive and social movie theater which was targeting all VR platforms.

  • Unity
  • Cg/GLSL
  • C++
  • JNI
  • OpenGL
  • Oculus
  • Vive
  • PS4
  • Exoplayer
  • libvlc
  • Photon

3D interactive tools developer - Alstom

Alstom Hydro Renewable
Jan 2014 - Dec 2015
Belfort, France

Developing serious games and interactive tools on Unity. The Purpose was for extern communication on products, training, service, sales and customer-oriented approach

  • Unity
  • ActionScript

Intership in Computer Vision and Robotics Research Lab - CRVI

Centre de robotique, de vision et IA
Jan 2013 - June 2013
Lévis QC, Canada

Worked on GPGPU Implementation of computer vision algorithms.

  • CUDA
  • OpenCL
  • OpenCV

Internship in Computer Science department - Vision Graphics and Visualization - Aberystwyth Univ.

Aberystwyth University
Apr 2011 - June 2011
Aberystwyth, Wales

Developed a visualisation tool to display pictures and movies on a hemisperical surface screen of a dome. Worked with Kinect SDK to control the visualisation tool.

  • OpenGL
  • SDL
  • Kinect

Education

Master degree in Computer Science - UTBM

UTBM
Sept 2011 - June 2014
Belfort, France

Master degree specialized in Image processing, VR and Robotic.


Technical degree in Computer Science - IUT Le-Puy-en-Velay

IUT Le-Puy-en-Velay
Sept 2009 - June 2011
Le Puy-en-Velay, France

Two years technical degree specialized in Image processing and realtime graphics.