Developing a VR application of an immersive and social movie theater which was targeting all VR platforms.
Developing serious games and interactive tools on Unity. The Purpose was for extern communication on products, training, service, sales and customer-oriented approach
Worked on GPGPU Implementation of computer vision algorithms.
Developed a visualisation tool to display pictures and movies on a hemisperical surface screen of a dome. Worked with Kinect SDK to control the visualisation tool.
Master degree specialized in Image processing, VR and Robotic.
Two years technical degree specialized in Image processing and realtime graphics.